Dead by Daylight Killer Beginner's Guide to Ranking Up
Complete killer gameplay breakdown: patrol routes, chase techniques, camping strategies, map control, and the easiest killers for new players with perk build recommendations.
Killer Game Objective & Basic Rules
As the killer, your goal is to find all four survivors, down them, and hook them for sacrifice to the Entity. When a survivor is hooked three times (or re-hooked after being rescued), they are sacrificed. Sacrifice all survivors or ensure remaining survivors don't escape before time runs out to win.
Spawn Patrol Routes & Tracking Tips
After spawning, the killer needs to quickly find survivors. Core tracking methods:
- Listen for sounds: survivors repairing, vaulting, dropping pallets, and injured groans all make noise â listen carefully for direction
- Watch crows: crows on the map fly up when disturbed by survivors, an important position indicator
- Patrol generators: start by patrolling outer generators â survivors usually pick edge gens
- Follow scratch marks: running survivors leave red scratch marks â follow them to chase
- Use your power: many killer powers can detect survivor positions (Nurse's blink, Wraith's cloaking, etc.)
Chase Techniques & Pallet Mind Games
Once you find a survivor, enter the chase. The core of chasing is closing distance and winning pallet mind games.
Pallet Mind Game Techniques
- Fake moves: pretend to go left, actually go right â trick survivors into dropping pallets early or moving the wrong way
- Wait for the pallet: stand on one side of a pallet and wait â if they don't drop it, don't loop around; force them to make a decision
- Break pallets: after a survivor drops a pallet, you can break it (takes time), but they'll transition while you do
- Use your power: many killer powers can bypass pallets or windows directly (Nurse's blink, Oni's dash)
Hooking Strategy & Camping Decisions
After downing a survivor, pick them up and hook them on the nearest hook. Hooking strategy:
- Prioritize basement hooks: basement hooks are extremely hard to rescue from â the best option
- Hook near generators: after hooking, you can patrol nearby generators
- Spread out hooks: don't hook everyone in the same area â spread out survivor rescue routes
Should You Camp?
Camping means staying near a hooked survivor waiting for rescuers. Camping is a legitimate strategy, but depends on the situation:
- Good for camping: only one generator remains, survivor progress is nearly complete, or the survivor is on their second hook
- Bad for camping: many generators remain, you can use the time to patrol other gens, or the team is coordinated and will rush repairs
Map Control & Generator Management
The core of high-level killer play is map control â controlling generator progress through smart patrolling and pressure distribution.
- Remember generator progress: while patrolling, note each generator's repair progress and prioritize returning to high-progress ones
- Kick generators: before leaving a generator, kick it to make progress slowly regress
- Apply pressure: even if you don't see anyone, pretend to patrol near generators to make survivors nervous
- Use offerings: bring "burned generator" offerings to reduce the number of generators on the map for easier management
Recommended Killers for Beginners
| Killer | Power Features | Beginner Rating |
|---|---|---|
| ð The Wraith | Cloak for fast movement, uncloak with speed boost. Easy to learn, good for practicing tracking | âââââ |
| ðŠĪ The Trapper | Place bear traps that catch survivors. Good for area control, requires prediction | ââââ |
| ðŠ The Hillbilly | Chainsaw dash for long-range downs, fast movement. But dash requires charge and turning skill | âââ |
| ð The Nurse | Two blinks that ignore terrain. Extremely high ceiling but requires lots of practice, not recommended for pure beginners | ââ |
Killer Perk Build Recommendations
Recommended general perk combination for beginner killers:
- BBQ & Chili: reveals distant survivor auras after hooking â tracking godsend, also a bloodpoint bonus perk
- Corrupt Intervention: blocks 3 generators at the start, forcing survivors into areas you want them
- Pop Goes the Weasel: kicking a generator after hooking causes massive progress regression â core map control
- Discordance: alerts when 2+ survivors repair the same generator, prevents gen-rushing
Common Mistakes & Advanced Directions
- â Chasing one person forever: if you've chased someone for 60+ seconds without downing them, they're good at looping â give up and find someone else
- â Not kicking generators: kick before leaving â progress regression significantly slows repair speed
- â Swinging too early: rushing to swing at pallets gets you stunned â be patient and wait for mistakes
- â Ignoring generator progress: while chasing, also note which generators are being repaired and return when needed
- â Only camping without map control: while you camp, others repair â balance camping with patrolling